Category Archives: Technology

Game of Clones?

Having attended a serious games conference last week, I’m going to list my likes, concerns and suggestions for the folks working in the industry, and those who are seeking to buy games for learning.  Overall, I fear a game of … Continue reading

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Total Disruption in Learning and Development! (maybe not)

I subscribe to a number of education-related publications, and there is currently a stylistic approach across many of them (and, generically, in the popular media) of relying upon sensationalism and hyperbole to drive heart rates up, in hopes of garnering … Continue reading

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AI-ming at the enemy

Last year Google used its AI ‘Deep Mind’ to create a simple game called ‘Gathering’.  The object is to gather more apples than your opponent.  They gave the AI the ability, however, to stun their opponent with a laser.  Watch … Continue reading

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Virtual Reality: Defining and Applying

There is quite a lot out there at the moment about virtual reality.  News just today in the NY Times assesses the current position of this technology in Gartner’s hype cycle – apparently we are now in the “trough of … Continue reading

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Towards a Pedagogy of Technology, 2

Next installment in this mini-series.  This one is about critically assessing the pedagogical utility of the technology at hand. Claim 2:  Every tool has its purpose.  Or purposes. Effectively – every tool has its purpose.  Some can serve more than … Continue reading

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Towards a Pedagogy of Technology

This is the first in a series of ideas I’d like to share about how to position technology tools in the design and delivery of education. Four claims for better learning design: Claim 1: There is an ‘e’ in learning.  … Continue reading

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